2012年10月5日 星期五
Switch的基本使用(ㄧ)
一個最基本的Switch的設定與使用
Xcode版本4.5 & IOS6
1. 開啓專案
2. 設定StoryBoard,引進一個UISwitch及一個Label,並設定大小與顏色。
3. 註冊元件到switchViewController.h
#import <UIKit/UIKit.h>
@interface switchViewController : UIViewController
@property (weak, nonatomic) IBOutlet UILabel *showLabel;
@property (weak, nonatomic) IBOutlet UISwitch *mySwitch;
@end
4. 加入控制碼到switchViewController.m
#import "switchViewController.h"
@interface switchViewController ()
@end
@implementation switchViewController
@synthesize showLabel;
@synthesize mySwitch;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)switchChange:(id)sender {
if (mySwitch.on == 1){
showLabel.text = @"開啟";
}
else {
showLabel.text = @"關閉";
}
}
@end
5. 執行結果
2012年10月4日 星期四
Slider的基本使用(ㄧ)
一個最基本的動態Slider的設定與使用,這是配合在iPad上Popover的設計用法。主要是使用一個Timer來當中斷,並檢查公共變數的值,來即時顯示變化。
Xcode版本4.5 & IOS6
1. 開一個iPad的專案
2. 設定StoryBoard,並加入一個Tool Bar及一個Label
3. 加入一個UIViewController,並將BarItem拉一個Segue到這個UIView
4.新增一個class 檔,對應到步驟三的新UIView
5. 對UIView上的Class指定成此到新增的Class檔
6. 對mainAppDelegate.h設定公共變數
#import <UIKit/UIKit.h>
@interface mainAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (nonatomic, retain) NSMutableArray *globalData;
@end
7. 對mainAppDelegate.m設定
#import "mainAppDelegate.h"
@implementation mainAppDelegate
@synthesize globalData;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}
...
8. 對主程式的mainViewController.h加入所需的變數
#import <UIKit/UIKit.h>
#import "mainAppDelegate.h"
@interface mainViewController : UIViewController
@property (weak, nonatomic) IBOutlet UILabel *valueLabel;
@property (nonatomic, retain) mainAppDelegate *appDelegate;
@property (nonatomic) NSTimer *timer;
@property (nonatomic) NSNumber *sliderValue;
- (void) showText;
@end
9. 對主程式的mainViewController.m加入所需的程式碼
#import "mainViewController.h"
@interface mainViewController ()
@end
#define TimeUnit 0.5 // 0.5sec
@implementation mainViewController
@synthesize sliderValue;
@synthesize timer;
@synthesize appDelegate;
@synthesize valueLabel;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
appDelegate = (mainAppDelegate *) [[UIApplication sharedApplication] delegate];
appDelegate.globalData = [[NSMutableArray alloc] init];
NSNumber *defaultValue = [NSNumber numberWithDouble:0.3];
[appDelegate.globalData addObject:defaultValue]; //0
[self initTimer];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) initTimer
{
// nowTime = lastTime;
if (timer == nil)
{
timer = [NSTimer scheduledTimerWithTimeInterval:TimeUnit target:self selector:@selector(showText) userInfo:nil repeats:YES];
}
}
- (void) showText
{
sliderValue = [appDelegate.globalData objectAtIndex:0];
valueLabel.text= [NSString stringWithFormat:@"Value = %2.3f",[sliderValue floatValue]] ;
}
@end
10.對Slider所在的UIView作設定,先針對SliderViewController.h
#import <UIKit/UIKit.h>
#import "mainViewController.h"
#import "mainAppDelegate.h"
@interface SliderViewController : UIViewController
@property (nonatomic, retain) mainAppDelegate *appDelegate;
@property (nonatomic) UISlider *mySlider;
@property (nonatomic) float myValue;
-(void) controlValueChanged;
@end
11.最後對SliderViewController. m加入控制碼
#import "SliderViewController.h"
@interface SliderViewController ()
@end
@implementation SliderViewController
@synthesize appDelegate;
@synthesize mySlider;
@synthesize myValue;
float lastvalue=0.5;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
{
[super viewDidLoad];
// Do any additional setup after loading the view.
appDelegate = (mainAppDelegate *)[[UIApplication sharedApplication] delegate];
mySlider = [[UISlider alloc] initWithFrame:CGRectMake(0, 0, 300, 50)];
[mySlider addTarget:self action:@selector(controlValueChanged) forControlEvents:UIControlEventValueChanged];
mySlider.minimumValue = 0;
mySlider.maximumValue = 3;
mySlider.continuous = YES;
// voiceSlider.value = 0.5; // 此種設定會讓Slider不能動
[mySlider setValue:lastvalue]; //只可以用此法,
[self.view addSubview:mySlider];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) controlValueChanged
{
myValue = mySlider.value;
NSNumber *number = [NSNumber numberWithFloat:myValue];
[appDelegate.globalData replaceObjectAtIndex:0 withObject:number];
lastvalue = myValue;
}
@end
12. 執行結果,Label會即時顯示Slider上的變化。
Xcode版本4.5 & IOS6
1. 開一個iPad的專案
2. 設定StoryBoard,並加入一個Tool Bar及一個Label
3. 加入一個UIViewController,並將BarItem拉一個Segue到這個UIView
4.新增一個class 檔,對應到步驟三的新UIView
5. 對UIView上的Class指定成此到新增的Class檔
6. 對mainAppDelegate.h設定公共變數
#import <UIKit/UIKit.h>
@interface mainAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (nonatomic, retain) NSMutableArray *globalData;
@end
7. 對mainAppDelegate.m設定
#import "mainAppDelegate.h"
@implementation mainAppDelegate
@synthesize globalData;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}
...
8. 對主程式的mainViewController.h加入所需的變數
#import <UIKit/UIKit.h>
#import "mainAppDelegate.h"
@interface mainViewController : UIViewController
@property (weak, nonatomic) IBOutlet UILabel *valueLabel;
@property (nonatomic, retain) mainAppDelegate *appDelegate;
@property (nonatomic) NSTimer *timer;
@property (nonatomic) NSNumber *sliderValue;
- (void) showText;
@end
9. 對主程式的mainViewController.m加入所需的程式碼
#import "mainViewController.h"
@interface mainViewController ()
@end
#define TimeUnit 0.5 // 0.5sec
@implementation mainViewController
@synthesize sliderValue;
@synthesize timer;
@synthesize appDelegate;
@synthesize valueLabel;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
appDelegate = (mainAppDelegate *) [[UIApplication sharedApplication] delegate];
appDelegate.globalData = [[NSMutableArray alloc] init];
NSNumber *defaultValue = [NSNumber numberWithDouble:0.3];
[appDelegate.globalData addObject:defaultValue]; //0
[self initTimer];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) initTimer
{
// nowTime = lastTime;
if (timer == nil)
{
timer = [NSTimer scheduledTimerWithTimeInterval:TimeUnit target:self selector:@selector(showText) userInfo:nil repeats:YES];
}
}
- (void) showText
{
sliderValue = [appDelegate.globalData objectAtIndex:0];
valueLabel.text= [NSString stringWithFormat:@"Value = %2.3f",[sliderValue floatValue]] ;
}
@end
10.對Slider所在的UIView作設定,先針對SliderViewController.h
#import <UIKit/UIKit.h>
#import "mainViewController.h"
#import "mainAppDelegate.h"
@interface SliderViewController : UIViewController
@property (nonatomic, retain) mainAppDelegate *appDelegate;
@property (nonatomic) UISlider *mySlider;
@property (nonatomic) float myValue;
-(void) controlValueChanged;
@end
11.最後對SliderViewController. m加入控制碼
#import "SliderViewController.h"
@interface SliderViewController ()
@end
@implementation SliderViewController
@synthesize appDelegate;
@synthesize mySlider;
@synthesize myValue;
float lastvalue=0.5;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
//特別說明,因為Popover再一次指定後,會重複執行此處。
- (void)viewDidLoad{
[super viewDidLoad];
// Do any additional setup after loading the view.
appDelegate = (mainAppDelegate *)[[UIApplication sharedApplication] delegate];
mySlider = [[UISlider alloc] initWithFrame:CGRectMake(0, 0, 300, 50)];
[mySlider addTarget:self action:@selector(controlValueChanged) forControlEvents:UIControlEventValueChanged];
mySlider.minimumValue = 0;
mySlider.maximumValue = 3;
mySlider.continuous = YES;
// voiceSlider.value = 0.5; // 此種設定會讓Slider不能動
[mySlider setValue:lastvalue]; //只可以用此法,
[self.view addSubview:mySlider];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) controlValueChanged
{
myValue = mySlider.value;
NSNumber *number = [NSNumber numberWithFloat:myValue];
[appDelegate.globalData replaceObjectAtIndex:0 withObject:number];
lastvalue = myValue;
}
@end
12. 執行結果,Label會即時顯示Slider上的變化。
2012年10月3日 星期三
UINavigationBar的基本使用(一)
一個最基本的動態NavigationBar的設定,並使用兩個Button來做移除及設定動態NavigationBar的顯示。
Xcode版本4.5 & IOS6
1. 開啓一個專案
2. 設定StoryBoard並加入一個Label及兩個Button
3. 設定dynamicNavBarViewController.h
#import <UIKit/UIKit.h>
@interface dynamicNavBarViewController : UIViewController
@property (weak, nonatomic) IBOutlet UILabel *showLabel;
@property (weak, nonatomic) IBOutlet UIButton *showButton;
@property (weak, nonatomic) IBOutlet UIButton *delButton;
@property (nonatomic) UINavigationBar *myNavBar;
@property (nonatomic) UINavigationItem *NavTitle;
@property (nonatomic) UIBarButtonItem *myBarItem11;
@property (nonatomic) UIBarButtonItem *myBarItem12;
@property (nonatomic) UIBarButtonItem *myBarItem13;
-(void)myNavAction1;
-(void)myNavAction2;
-(void)myNavAction3;
@end
4. 將程式碼加入到設定dynamicNavBarViewController. m
#import "dynamicNavBarViewController.h"
@interface dynamicNavBarViewController ()
@end
@implementation dynamicNavBarViewController
@synthesize myNavBar;
@synthesize myBarItem11, myBarItem12, myBarItem13;
@synthesize NavTitle;
@synthesize showLabel;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)showNavBar:(id)sender {
[self setupMyNavBar];
[self.view addSubview:myNavBar];
}
- (IBAction)delNavBar:(id)sender {
[self removeAllSubView];
}
-(void)setupMyNavBar
{
myNavBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, 1024, 44.0)];
NavTitle = [[UINavigationItem alloc] initWithTitle:@"NavBar 測試"];
[myNavBar pushNavigationItem:NavTitle animated:YES];
myBarItem11 = [[UIBarButtonItem alloc]
initWithTitle:@"左按钮"
style:UIBarButtonItemStylePlain
target:self
action:@selector(myNavAction1)];
NavTitle.leftBarButtonItem = myBarItem11;
myBarItem12 = [[UIBarButtonItem alloc]
initWithTitle:@"右按钮"
style:UIBarButtonItemStylePlain
target:self
action:@selector(myNavAction2)];
myBarItem13 = [[UIBarButtonItem alloc]
initWithTitle:@"右二按钮"
style:UIBarButtonItemStylePlain
target:self
action:@selector(myNavAction3)];
NSArray *toolbarItems = [[NSArray alloc] initWithObjects:myBarItem12,myBarItem13,nil];
NavTitle.rightBarButtonItems = toolbarItems;
}
- (void) removeAllSubView
{
for(UIView *subview in [self.view subviews]) {
if([subview isKindOfClass:[UINavigationBar class]]) {
[subview removeFromSuperview];
}
}
}
-(void)myNavAction1
{
NSString *text = @"測試左鍵";
showLabel.text = text;
}
-(void)myNavAction2
{
NSString *text = @"測試右鍵";
showLabel.text = text;
}
-(void)myNavAction3
{
NSString *text = @"測試右二鍵";
showLabel.text = text;
}
@end
5. 執行結果
Xcode版本4.5 & IOS6
1. 開啓一個專案
2. 設定StoryBoard並加入一個Label及兩個Button
3. 設定dynamicNavBarViewController.h
#import <UIKit/UIKit.h>
@interface dynamicNavBarViewController : UIViewController
@property (weak, nonatomic) IBOutlet UILabel *showLabel;
@property (weak, nonatomic) IBOutlet UIButton *showButton;
@property (weak, nonatomic) IBOutlet UIButton *delButton;
@property (nonatomic) UINavigationBar *myNavBar;
@property (nonatomic) UINavigationItem *NavTitle;
@property (nonatomic) UIBarButtonItem *myBarItem11;
@property (nonatomic) UIBarButtonItem *myBarItem12;
@property (nonatomic) UIBarButtonItem *myBarItem13;
-(void)myNavAction1;
-(void)myNavAction2;
-(void)myNavAction3;
@end
4. 將程式碼加入到設定dynamicNavBarViewController. m
#import "dynamicNavBarViewController.h"
@interface dynamicNavBarViewController ()
@end
@implementation dynamicNavBarViewController
@synthesize myNavBar;
@synthesize myBarItem11, myBarItem12, myBarItem13;
@synthesize NavTitle;
@synthesize showLabel;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)showNavBar:(id)sender {
[self setupMyNavBar];
[self.view addSubview:myNavBar];
}
- (IBAction)delNavBar:(id)sender {
[self removeAllSubView];
}
-(void)setupMyNavBar
{
myNavBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0, 0, 1024, 44.0)];
NavTitle = [[UINavigationItem alloc] initWithTitle:@"NavBar 測試"];
[myNavBar pushNavigationItem:NavTitle animated:YES];
myBarItem11 = [[UIBarButtonItem alloc]
initWithTitle:@"左按钮"
style:UIBarButtonItemStylePlain
target:self
action:@selector(myNavAction1)];
NavTitle.leftBarButtonItem = myBarItem11;
myBarItem12 = [[UIBarButtonItem alloc]
initWithTitle:@"右按钮"
style:UIBarButtonItemStylePlain
target:self
action:@selector(myNavAction2)];
myBarItem13 = [[UIBarButtonItem alloc]
initWithTitle:@"右二按钮"
style:UIBarButtonItemStylePlain
target:self
action:@selector(myNavAction3)];
NSArray *toolbarItems = [[NSArray alloc] initWithObjects:myBarItem12,myBarItem13,nil];
NavTitle.rightBarButtonItems = toolbarItems;
}
- (void) removeAllSubView
{
for(UIView *subview in [self.view subviews]) {
if([subview isKindOfClass:[UINavigationBar class]]) {
[subview removeFromSuperview];
}
}
}
-(void)myNavAction1
{
NSString *text = @"測試左鍵";
showLabel.text = text;
}
-(void)myNavAction2
{
NSString *text = @"測試右鍵";
showLabel.text = text;
}
-(void)myNavAction3
{
NSString *text = @"測試右二鍵";
showLabel.text = text;
}
@end
5. 執行結果
2012年10月2日 星期二
UIToolBar的基本使用(三)
一個最基本的動態ToolBar的設定,並使用兩個Button來做移除及設定動態ToolBar的顯示
Xcode版本4.5 & IOS6
1. 開啓一個新的專案
2. 設定StoryBoard並加入一個Label及兩個Button
3. 設定dynamicToolBarViewController.h
@property (weak, nonatomic) IBOutlet UILabel *showLabel;
@property (weak, nonatomic) IBOutlet UIButton *showButton;
@property (weak, nonatomic) IBOutlet UIButton *delButton;
@property (nonatomic) UIToolbar *myToolBar;
@property (nonatomic) UIBarButtonItem *myBarItem1;
@property (nonatomic) UIBarButtonItem *myBarItem2;
@property (nonatomic) UIBarButtonItem *myBarItem3;
@property (nonatomic) UIBarButtonItem *myBarItem4;
@property (nonatomic) UIBarButtonItem *myBarItem5;
-(void)showText1 ;
-(void)showText2 ;
-(void)showText3 ;
4. 將控制碼加入到設定dynamicToolBarViewController. m
#import "dynamicToolBarViewController.h"
@interface dynamicToolBarViewController ()
@end
@implementation dynamicToolBarViewController
@synthesize showLabel;
@synthesize myToolBar;
@synthesize myBarItem1, myBarItem2, myBarItem3, myBarItem4, myBarItem5;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)showToolBar:(id)sender {
[self setupMyToolBar];
[self.view addSubview:myToolBar];
}
- (IBAction)delToolBar:(id)sender {
[self removeAllSubView];
}
-(void)setupMyToolBar
{
myToolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 704, 1024, 44.0)];
//myBarItem1= [[UIBarButtonItem alloc] initWithCustomView:label];
myBarItem1= [[UIBarButtonItem alloc]initWithTitle:@"Test1" style:UIBarButtonItemStylePlain target:self action:@selector(showText1)];
myBarItem2= [[UIBarButtonItem alloc]initWithBarButtonSystemItem:(UIBarButtonSystemItemFixedSpace) target:nil action:nil];
myBarItem3= [[UIBarButtonItem alloc]initWithTitle:@"Test2" style:UIBarButtonItemStyleBordered target:self action:@selector(showText2)];
myBarItem4= [[UIBarButtonItem alloc]initWithBarButtonSystemItem:(UIBarButtonSystemItemFlexibleSpace) target:nil action:nil];
myBarItem5= [[UIBarButtonItem alloc]initWithTitle:@"Test3" style:UIBarButtonItemStyleDone target:self action:@selector(showText3)];
myBarItem2.width = 420;
NSArray *toolbarItems = [[NSArray alloc] initWithObjects:myBarItem1,myBarItem2,myBarItem3,myBarItem4,myBarItem5,nil];
myToolBar.items = toolbarItems;
}
- (void) removeAllSubView
{
for(UIView *subview in [self.view subviews]) {
if([subview isKindOfClass:[UIToolbar class]]) {
[subview removeFromSuperview];
}
}
}
-(void)showText1
{
NSString *text = @"測試一";
showLabel.text = text;
}
-(void)showText2
{
NSString *text = @"測試二";
showLabel.text = text;
}
-(void)showText3
{
NSString *text = @"測試三";
showLabel.text = text;
}
@end
5. 顯示結果如圖
Xcode版本4.5 & IOS6
1. 開啓一個新的專案
2. 設定StoryBoard並加入一個Label及兩個Button
3. 設定dynamicToolBarViewController.h
@property (weak, nonatomic) IBOutlet UILabel *showLabel;
@property (weak, nonatomic) IBOutlet UIButton *showButton;
@property (weak, nonatomic) IBOutlet UIButton *delButton;
@property (nonatomic) UIToolbar *myToolBar;
@property (nonatomic) UIBarButtonItem *myBarItem1;
@property (nonatomic) UIBarButtonItem *myBarItem2;
@property (nonatomic) UIBarButtonItem *myBarItem3;
@property (nonatomic) UIBarButtonItem *myBarItem4;
@property (nonatomic) UIBarButtonItem *myBarItem5;
-(void)showText1 ;
-(void)showText2 ;
-(void)showText3 ;
4. 將控制碼加入到設定dynamicToolBarViewController. m
#import "dynamicToolBarViewController.h"
@interface dynamicToolBarViewController ()
@end
@implementation dynamicToolBarViewController
@synthesize showLabel;
@synthesize myToolBar;
@synthesize myBarItem1, myBarItem2, myBarItem3, myBarItem4, myBarItem5;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)showToolBar:(id)sender {
[self setupMyToolBar];
[self.view addSubview:myToolBar];
}
- (IBAction)delToolBar:(id)sender {
[self removeAllSubView];
}
-(void)setupMyToolBar
{
myToolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 704, 1024, 44.0)];
//myBarItem1= [[UIBarButtonItem alloc] initWithCustomView:label];
myBarItem1= [[UIBarButtonItem alloc]initWithTitle:@"Test1" style:UIBarButtonItemStylePlain target:self action:@selector(showText1)];
myBarItem2= [[UIBarButtonItem alloc]initWithBarButtonSystemItem:(UIBarButtonSystemItemFixedSpace) target:nil action:nil];
myBarItem3= [[UIBarButtonItem alloc]initWithTitle:@"Test2" style:UIBarButtonItemStyleBordered target:self action:@selector(showText2)];
myBarItem4= [[UIBarButtonItem alloc]initWithBarButtonSystemItem:(UIBarButtonSystemItemFlexibleSpace) target:nil action:nil];
myBarItem5= [[UIBarButtonItem alloc]initWithTitle:@"Test3" style:UIBarButtonItemStyleDone target:self action:@selector(showText3)];
myBarItem2.width = 420;
NSArray *toolbarItems = [[NSArray alloc] initWithObjects:myBarItem1,myBarItem2,myBarItem3,myBarItem4,myBarItem5,nil];
myToolBar.items = toolbarItems;
}
- (void) removeAllSubView
{
for(UIView *subview in [self.view subviews]) {
if([subview isKindOfClass:[UIToolbar class]]) {
[subview removeFromSuperview];
}
}
}
-(void)showText1
{
NSString *text = @"測試一";
showLabel.text = text;
}
-(void)showText2
{
NSString *text = @"測試二";
showLabel.text = text;
}
-(void)showText3
{
NSString *text = @"測試三";
showLabel.text = text;
}
@end
5. 顯示結果如圖
2012年10月1日 星期一
如何申請iOS開發者帳號及相關資訊
這可以參考網址
http://blog.ichih.com/2011/09/ios.html
裡面的Video說明的非常詳細
另外也可參考http://www.minwt.com/ios/4353.html
裡面的步驟也非常詳細
全程用英文輸入,
名字用信用卡上的英文,First name填名(BB CC),Last name填姓(AA),中間名不用填
地址用中華郵政的英文轉換 ,輸入中文就會轉出英文了,再貼上去就可以了。
以下是轉帖內容及問題處理
假如您希望把App放到您的iPhone手機上做測試
或是把開發好的App放到App Store上架
那麼申請iOS開發者帳號是不可少的
在申請完畢之後, 您將擁有以下兩個網站的權限:
以及
您將可以透過iOS Provisioning Portal進行憑證申請以及實機偵錯的動作
以及透過iTunes Connect進行App Store上架的動作
不過要申請此帳號也是有代價的:年費是3200台幣喔!
另外, 在上述的流程中, 我們建議您全程使用英文輸入
因為根據申請的經驗, 如果輸入中文有可能儲存後會變成亂碼
另外根據其他網友的經驗, 比較容易發生問題的部份在於
1. 輸入地址的時候
2. 輸入信用卡的姓跟名顛倒
請大家多留意, 萬一申請完還是出現以下的錯誤訊息:
We are unable to active your iOS Developer Program membership....
請直接撥打Apple的0800-020-021的客服電話, 對方會問你的訂單號碼
你唸給他聽之後, 他就會幫你處理, 通常一天之內就會幫你開通囉!
使用方式可參考http://blog.ichih.com/2012/02/appios-developer-program.html
以下是轉帖內容
首先iOS Developer Program共分為三種:
Developer Program, Enterprise Program, 以及University Program
其中University Program是免費的, 但只提供給學生,
而且只有以下圖表的第二跟第三項的權限,
等於說只能在你自己的實機上測試,
完全無法使用任何發佈的管道來發佈你的App,
(因為功能太少, 所以我們先把它從比較表拿掉)
另外兩種分別是Developer Program 以及Enterprise Program
這兩種帳號的權限比較圖表, 請參考以下:
(原圖表取自Apple官網:https://developer.apple.com/programs/start/ios/ )
這兩個帳號, 除了費用的部份不同:
Developer Program的年費是99美金, 而Enterprise Program的年費是299美金之外
另外最大的不同在於發佈模式的不同:
Developer Program的發佈模式有Ad Hoc, App Store, Custom B2B App
Enterprise Program的發佈模式則有Ad Hoc, In-house
接下來我們來解釋一下這些發佈模式:
1. Ad Hoc Distrubution:
使用這個模式, 您可以將您開發好的App透過E-mail發送,
或是放上網站讓使用者可以下載並安裝你的App,
這個模式可容許你分享你的App到最多100部iOS裝置上
但是透過這種方式發送的App, 在憑證到期後, 就會無法執行
2. App Store Distrubution:
這是大家最熟知的方式,
您可以透過此模式, 把開發好的App放到App Store上供人下載, 以賺取利潤
當然您也可以免費供人下載, 然後靠廣告, 或是內建In-app purchase來賺錢
3. Custom B2B App Distrubution:
這是比較新的一個發佈方式, (應該是2011年才推出的...)
主要是讓你可以提供客製化的B2B Apps給那些已經擁有Volume Purchase Program account的企業客戶,
客製化的B2B App提供了獨特的解決方案, 以解決特定的商業需求
4. In-house Distrubution:
這個模式讓您可以把開發好的iOS App分享給所有企業內部員工,
並且做到把Apps安全地存放, 無線發佈或更新,
讓他們在任何時間任何地點都可以更新到最新版本
PS: 上述1~3的原文可以參考這邊:
https://developer.apple.com/programs/ios/distribute.html
總結來說:
Developer Program因為有App Store, Custom B2B App等發佈方式
因此適合販售軟體給個人或企業的軟體開發商
Enterprise Program因為有In-house發佈方式
因此較適合想要開發"僅企業內部使用"的Apps的公司行號
http://blog.ichih.com/2011/09/ios.html
裡面的Video說明的非常詳細
另外也可參考http://www.minwt.com/ios/4353.html
裡面的步驟也非常詳細
全程用英文輸入,
名字用信用卡上的英文,First name填名(BB CC),Last name填姓(AA),中間名不用填
地址用中華郵政的英文轉換 ,輸入中文就會轉出英文了,再貼上去就可以了。
以下是轉帖內容及問題處理
假如您希望把App放到您的iPhone手機上做測試
或是把開發好的App放到App Store上架
那麼申請iOS開發者帳號是不可少的
在申請完畢之後, 您將擁有以下兩個網站的權限:
iOS Provisioning Portal
以及
iTunes Connect
您將可以透過iOS Provisioning Portal進行憑證申請以及實機偵錯的動作
以及透過iTunes Connect進行App Store上架的動作
不過要申請此帳號也是有代價的:年費是3200台幣喔!
另外, 在上述的流程中, 我們建議您全程使用英文輸入
因為根據申請的經驗, 如果輸入中文有可能儲存後會變成亂碼
另外根據其他網友的經驗, 比較容易發生問題的部份在於
1. 輸入地址的時候
2. 輸入信用卡的姓跟名顛倒
請大家多留意, 萬一申請完還是出現以下的錯誤訊息:
We are unable to active your iOS Developer Program membership....
請直接撥打Apple的0800-020-021的客服電話, 對方會問你的訂單號碼
你唸給他聽之後, 他就會幫你處理, 通常一天之內就會幫你開通囉!
我有遇到,被轉到下面的服務中心,立刻就開通了。
其他IOS開發上的問題可以打 0800-022-237會連到大陸的服務中心,有服務小姐會跟你解釋
使用方式可參考http://blog.ichih.com/2012/02/appios-developer-program.html
以下是轉帖內容
首先iOS Developer Program共分為三種:
Developer Program, Enterprise Program, 以及University Program
其中University Program是免費的, 但只提供給學生,
而且只有以下圖表的第二跟第三項的權限,
等於說只能在你自己的實機上測試,
完全無法使用任何發佈的管道來發佈你的App,
(因為功能太少, 所以我們先把它從比較表拿掉)
另外兩種分別是Developer Program 以及Enterprise Program
這兩種帳號的權限比較圖表, 請參考以下:
(原圖表取自Apple官網:https://developer.apple.com/programs/start/ios/ )
這兩個帳號, 除了費用的部份不同:
Developer Program的年費是99美金, 而Enterprise Program的年費是299美金之外
另外最大的不同在於發佈模式的不同:
Developer Program的發佈模式有Ad Hoc, App Store, Custom B2B App
Enterprise Program的發佈模式則有Ad Hoc, In-house
接下來我們來解釋一下這些發佈模式:
1. Ad Hoc Distrubution:
使用這個模式, 您可以將您開發好的App透過E-mail發送,
或是放上網站讓使用者可以下載並安裝你的App,
這個模式可容許你分享你的App到最多100部iOS裝置上
但是透過這種方式發送的App, 在憑證到期後, 就會無法執行
2. App Store Distrubution:
這是大家最熟知的方式,
您可以透過此模式, 把開發好的App放到App Store上供人下載, 以賺取利潤
當然您也可以免費供人下載, 然後靠廣告, 或是內建In-app purchase來賺錢
3. Custom B2B App Distrubution:
這是比較新的一個發佈方式, (應該是2011年才推出的...)
主要是讓你可以提供客製化的B2B Apps給那些已經擁有Volume Purchase Program account的企業客戶,
客製化的B2B App提供了獨特的解決方案, 以解決特定的商業需求
4. In-house Distrubution:
這個模式讓您可以把開發好的iOS App分享給所有企業內部員工,
並且做到把Apps安全地存放, 無線發佈或更新,
讓他們在任何時間任何地點都可以更新到最新版本
PS: 上述1~3的原文可以參考這邊:
https://developer.apple.com/programs/ios/distribute.html
總結來說:
Developer Program因為有App Store, Custom B2B App等發佈方式
因此適合販售軟體給個人或企業的軟體開發商
Enterprise Program因為有In-house發佈方式
因此較適合想要開發"僅企業內部使用"的Apps的公司行號
訂閱:
文章 (Atom)





























